Implementation wise we did not split individual task and we work as a group and main task was finishing implementation,testing application and possible optimization For managing all game project scene we use load scene from Unity.SceneManager package
In code snippet below we declare game object and in Start() method we instantiate that game objects
For animation of 3D models we use transform.rotation as presented below:
We activate 3D models using SetActive(true)
Team use public void methods for each link of extra information from list of elements
Biggest challenge for project was Unity lack of support for Augmentative reality and compatibility with the latest asset from Unity Asset Store. We spend multiple hours using different version of Unity builders, different technologies like AR Core and Vuforia, but all challenges were a good learning experience